Tag Archives: 2000AD

FS 38: TUNG TWISTER

8 Sep

PROG: 81 – What Happened in Tunguska?

Script: Chris Lowder

Art: Pierre Frisano

Letters: P. Bensberg

Plot: It is the year 2000 and scientists at Global Dynamics have perfected a time machine and are briefing their two test pilots as to the first mission – to return to Tunguska 1908 on the eve of the famous impact that destroyed the region. The mission chief explains that he believes it was a ball of anti-matter but that the authorities believe it was First Contact gone wrong and, more importantly, the alien craft was probably warning mankind of a ‘disaster sweeping the galaxy‘. The time machine emerges in the skies over Tunguska minutes before the mysterious impact

Shock: As the craft emerges the test pilots sense something is wrong, the craft is shaking violently and the warp has begun to change them, turning them inside out. They realise they have been turned into anti-matter versions of themselves and seconds later their time-machine crashes into Tunguska, causing the famed explosion.

Thoughts:  Not only one of the oddest titled Future Shocks but one of the strangest executed. Over three pages we get the initial page taking all it’s five panels to show the 1908 explosion, a second page where the Mission Chief repeats the exact same historical facts about Tunguska to the test pilots and then one page where the time machine malfunctions and the crash happens. Certainly there is one page too many and the repetition of the various theories about Tunguska strongly suggests that Tharg guessed not only did the young readers not know what actually happened in Tunguska but that they’d never heard of the mysterious explosion in the first place. The script is incredibly dull, a surprise for Lowder who had always focused on humour, and Pierre Frisano isn’t really given much to draw: a mysterious explosion (which has to be devoid of elements that give the shock away) a page of talking heads and then one page where the pilots get ‘reversed’ and crash. With his 50’s Sci-Fi style it is all very retro and a tad staid but does what is asked of it well enough and this saves the Future Shock from being a real stinker. Indeed the shock itself isn’t bad – making the investigation into what happened the cause of what happened, and the combination of the two alternative theories into the shock is well thought out. However getting there has been so dull and exposition heavy that it is a shame it couldn’t have been wrapped up in a more dynamic tale. This was to be Frisano’s last work for 2000AD and Lowder’s last Future Shock, although he was to pen a great many Time Twisters in the future.

Shock’d?: The shock itself is nicely executed, combining the competing theories of what caused the Tunguska explosion is cleverly done and the until the craft malfunctions there certainly could have been anything awaiting the test pilots on the final page. A strange combination of the shock element working while the preceding script itself didn’t.

FS 37: MINING MINDS MINDED

7 Sep

PROG: 80 – Breaking Out

Script: Jan Garczynski

Art: Carlos Pino

Letters: Steve Potter

Plot: Greg Isaacs is a newly arrived prisoner on the penal planet of Titan. Working alongside aliens on a chain gang he is frustrated when his work companion, a bug-eyed alien called Loren, says he is happy and has no intention on escaping. Faced with breaking out alone, Isaacs steals digging equipment and soon breaks through his cell floor into an underground cavern system. As he flees he is attacked by a huge subterranean monster but manages to kill it with his mining axe. Finally he emerges to the surface and heads for the spaceport where he steals an unattended craft and blasts off. As he does so he fleetingly thinks it was all too easy, like ‘a flight of fantasy‘…

Shock: It was a flight of fantasy, brought on by a drug administered by the prison’s doctor as the first step to rehabilitation. Like his drugged fellow-inmates Isaacs will soon be happy with his lot.

Thoughts: An almost ‘classic’ Shock that is somewhat hindered by the writer not focusing sufficiently on the key element of his ‘shock’. Had Isaac’s fellow inmates been human their 1000-yard stares would have signalled to the reader straight away that something was amiss. Thus the shock reveal, that the prisoners were all on heavy sedatives to control them, would have been nicely foreshadowed and consistent. However the only inmates we see are 2 panels of Loren, who is a bug-eyed alien, and one with two other alien inmates and indeed, on re-reading, with drugged looks, but partially obscured by letter boxes, standing in the background and far too ‘inherently alien’ to suggest something is afoot straight away. Trying to convey that Aliens are themselves in an alien state of mind to their usual manner is a very difficult trick to pull off unless there is direct exposition or more time spent developing the ‘strangeness’ of the whole situation. Without this necessary base the story reads mainly as an action-adventure with the key moment the battle with the underground beast. By the time of Isaac’s escape there hasn’t been enough to suggest anything other than that the rest of the inmates are gutless.  Stalwart of Spanish and British comics, Carlos Pino (Johnny Red, Invasion, Star Trek, Jonah Hex, Commando, Daily Star’s Dredd) does a sterling job on Isaacs, and draws a fantastic looking alien in Loren although his monster does look like Jimmy Saville crossed with a squid. Re-reading shows Pino is doing his utmost to suggest the aliens are acting strangely but there simply isn’t enough in the script to work with. The whole tale is nicely dark and the first time a Future Shock has dealt with the idea of ‘the authorities’ getting up to something as murky as mind-control and mass drug prescription, it’s just a shame more time wasn’t given to establishing the set-up required rather than the highly traditional flight sequences.

Shock’d?: Given the flaw outlined above the doctor’s appearance is a tad left-field and seemingly only clumsily prefaced by the panel stating ‘it was like a flight of fancy‘. However had the fact that all the inmates were acting strangely from the start been better established  then this reveal would have been a beautiful new dark direction for Future Shocks.

FS 36: GRIZZILY ENDING

6 Sep

PROG: 78 – Nothing On Earth!

Script: Chris Lowder

Art: Pierre Frisano

Letters: Jack Potter

Plot: At the American Space Research Centre, Houston, Professor Weems and his team identify a UFO heading for earth. Mobilizing the military, under the command of no-nonsense General B. Buckner Bulspitt, the military and the scientists rush to the landing site. The alien craft drops its ramp and out slither  small many-eyed, multi-tentacled aliens. So repulsed is Gen. Bulspitt that he orders his weapons to open fire and the aliens are swiftly destroyed. Almost immediately a different alien craft arrives and this time tall bear-like creatures lollop forth. Weems and Bulspitt regard them as much friendlier looking and engage them in dialogue. The aliens ask what happened the previous spaceship which they identify as belonging to the ‘Sloog’ race.

Shock:  The new aliens laugh at the Sloog’s destruction, and, as they open fire, they inform the General that the Sloog were peaceful and no-doubt intending to warn Earth about their own arrival, because the second aliens are ‘space pirates and planet destroyers‘. The General and Professor are slain in a hail of laser-fire.

Thoughts: An odd  Shock that seems to rely on a central premise, that mankind will automatically kill any ‘ugly’ aliens’, that doesn’t really hold much water. Chris Lowder, whose two previous Shocks have been played for laughs, enjoys himself with ridiculous character names and a over-the-top Yankee accent for the General but there is an absence of any actual humour in the plot. This results in his scripting coming across as rather contemptuous of the audience and the genre, as if saying he knows the story is cliché hack-work but here it is anyway. Given his central premise is somewhat odd he might have concentrated on rationalizing it away a tad better than ‘bampot General thinks you’re ugly so die’. In addition it’s not exactly clear why a seven-foot tall brown bear in a spacesuit is automatically cuddly and friendly. Sure children have stuffed bears as toys but by the time they get to reading 2000AD many of them will have stored such away and be more likely to know that Bears are gert big killers like Sharko. This problem, along with oddities such as the American Space Research Centre not actually having a plan for alien contact, makes the whole script seem lazy even if there is, as no doubt Lowder took, pleasure in the silly names etc. The art by Frisano is professional but again slightly hampered by his 1950’s stylings and the strip, printed in the era of Star Wars, is all very B&W B-movie in tone. The result is a lesser Shock from two talented creators.

Shock’d?:  The Bears’ sudden turn to violence isn’t telegraphed but nor is it very connected; the Major’s decision to shoot the Sloog is so random that after that juncture the story falls apart and any shock is more of a ‘oh well’. To buy into the ending being a shock the reader would have to have been enamoured with the ‘cuddly toy’ nature of the Bear aliens and it seems highly unlikely that readers of Judge Dredd and Robo-Hunter, both in this Prog, would still be at that level.

I SHOCKED THE FUTURE: HUNTER TREMAYNE

5 Sep

Hunter Tremayne, author of Future Shock 28 ‘The Juggernaut’ was kind enough to answer some emailed questions about his experiences working for the early Tharg and how his story came to print. His generous answers give illumination into the early days of the comic, the comic-shop scene in 1970s london and where a particularly stuffy Base Commander from Dan Dare came from.

Base Commander Tremayne takes no guff from Dan Dare in 2000AD Prog 20 (1977)

Q) What age were you when your story, The Juggernaut, appeared in 2000AD and what sort of exposure had you had to comics at that time?

A) As I am an actor as well as a playwright, I like to keep the date of my birth a secret! But I was a teenager. I read a lot of comics as a boy, but mainly American ones. Make Mine Marvel!

How did the submission to 2000AD come about?

I was working at the London sci-fi bookstore ‘Dark They Were & Golden-Eyed‘. Also working there from time to time was Steve Moore, who was writing Dan Dare for 2000AD (he wrote a character called “Tremayne” into Dan Dare, who socked me on the jaw for talking too much – I was a bit of a chatterbox as a teenager!) I had written several articles for British comics fandom, mainly Martin Lock’s BEM, and when I expressed an interest in writing a Future Shock, Steve Moore put me in touch with Kelvin Gosnell.

'That' Punch - Dan Dare Socks it to Hunter Tremayne in 2000AD Prog 21

Did you have much contact with either the Editorial Staff or the artist Garry Leach?

The way “The Juggernaut” was published was unusual. What happened is that Garry Leach and I were friends, and when I told him that I was planning to write a story for 2000AD (I hadn’t yet rang up Kelvin Gosnell) we went down the pub and came up with the idea for the story. Then Garry drew and inked and lettered it all up, I called Kelvin Gosnell and the following day Garry and I showed up with “The Juggernaut.” Kelvin was expecting story ideas and art samples, but here we were with a Future Shock that was ready to run, so that’s what they did! The only change they made was to turn the Russians into “Volgans”, which was a bit daft as the tank had a huge hammer and sickle on the side!

How did you feel about the published piece at the time – do you still hold a copy of the prog in which it appeared?

Pretty chipper as I was published at my first attempt! I no longer have a copy, though: I lost almost all of my writing and published work in a fire in 1991.

Did you read 2000AD before or after your Future Shock? If you lost interest in it was there a reason why?

When I went to Kings Reach tower with Garry the office was filled with middle-aged men bashing away at typewriters. I was a teenager and decided that this wasn’t something I wanted to do for a living. And writing for children’s comics was never appealing to me.

You’re credited with working on Graphixus ‘The Adult Comix Showcase’ around the same time, what can you tell us about that and did you do any other comics work?

Well, Mal Burns published Graphixus and we were big friends, so I did some stuff for him. I wrote quite a lot of other stuff, actually. I wrote some “When They Were Young” scripts for Look and Learn. I wrote a girl’s serial story for Bunty. The best of it was for an adult anthology comic called Pssst, for whom I wrote a ton of stuff. ! I think the last comics work I did was for an issue of Load Runner.

Did you submit other Future Shocks that never made it to print?
No.
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Do you still read any comics or keep a passing interest in the medium?
No. In 1986 I was involved in a comics project called Bordeline (which is how Neil Gaiman met Dave McKean) and when that crashed and burned it broke my heart, and I never wrote another script or read another comic until Alan Moore’s League of Extraordinary Gentlemen. I read the sequel to that, too. They were great fun, but by the third Alan had vanished up his own rear end, so I gave up halfway through.
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You’ve written several plays and novels since your 2000AD script, what can you tell us about them?
Well, as for the novels, “Archangels” was published in 1996 and is still out of print. In Fear and Dread is a novelization of a screenplay I sold to 20th Century-Fox and is still available from Amazon as a POD book, though the British edition has some enormous typesetting errors that still haven’t been fixed. My latest short story “The Dealer In Strange & Diverse Curiosities” will be published in BIG MAGIC 2: SOUVENIR this Christmas.
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I have principally been involved as a writer with the New York theatre. I am a playwright, actor and director. My proudest achievement is VERMILION WINE, my tribute to great noir movies like THE BIG SLEEP and OUT OF THE PAST. It has had two runs in New York, and I will be directing a production of it next spring in Barcelona, where I currently live. This September and October the Riereta theater in Barcelona will be presenting SIX IN THE CITY, six of my one-act plays. I am directing three of them and acting in two.

.Is there a central theme or interest that has characterised your work?

Unrequited love and the Orpheus myth.

.Do you have any websites or ways for people to keep up to date on your current work?

My main website is  www.huntertremayne.com. There are also Facebook pages for me, SIX IN THE CITY and VERMILION WINE
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Many thanks from Futureshockd to Mr Tremayne for his time and generous answers,. If you enjoyed Hunter’s interview and work be sure to check his forthcoming productions.

FS 35: 1/600th, NO HORSE.

5 Sep

PROG: 77 – Ultimate Warrior

Script: Chris Stevens

Art: Pierre Frisano

Letters: Jack Potter

Plot: On the warrior planet Argon a humanoid, Karnok, has spent three months fighting against droids to become the Ultimate Warrior. Tired and exhausted he is jumped by yet another android and has to call into the events controllers to deactivate it before it kills him. The Droid self-destructs before Karnok can be hurt. On discussing his fatigue with the controllers he receives orders to proceed to the ‘Valley of Death’ for one final encounter to prove himself. In the Valley he meets a Grim Reaper style foe and, despite a valiant effort, is bested. Before its’ scythe can take his life he once again calls into Control to de-activate

Shock: Karnock explodes, the Grim Reaper muses that Karnock fought well, for an android.

Thoughts: The third Future Shock  in four to use the ‘he’s not really human after all’ device reads badly because of the repetition of that basic visual/narrative switcheroo. At only the thirty-fifth Future Shock we’ve now seen it six times and this version brings nothing new to the table. It is even unfortunate enough to recycle it’s title ‘The Ultimate Warrior‘ from a previous Shock.   Judging it on its’ own merits the comic isn’t too bad; the art, while not as joyous as Frisano’s previous outings, is dynamic and professional, the fight scenes are full of action and exposition is kept to a minimum in favour of action. However Frisano himself doesn’t seem as interested in it as the previous scripts and it is hard not to share his opinion. Chris Stevens was to write three FS and the short MACH-1 replacement strip ‘Angel‘, which, much like this Shock, wouldn’t up-root any trees and was very much one of the last ‘traditional’ action-adventure yarns before 2000AD began its shift in gear towards the black humour of Robo-Hunter, Strontium Dog and Slaine.  Which also sums up this Future Shock, of its time and  competently enough done but nothing of real interest.

Shock’d?: Sadly not, with half a page remaining and our hero being in ‘The Valley of Death’ the outcome for him was obvious and exactly the same as happened in the previous week’s Future Shock.