Archive | November, 2011

RT 4: CLOCK STOPPED

30 Nov

PROG: 157 – Revolt of the Tick-Tock Monkey Bomb

Script: Gary Rice

Art: Dave Gibbons

Letters: Tony Jacob

Plot: Having been accidentally built with an advanced logic circuit, a ‘Monkey Bomb’ anti-personnel device brags that he isn’t going to detonate around the neck of the enemy human he is deployed against but will use the threat of detonation to get out of the war-zone and into a better body. As planned he attaches himself to an enemy solider and uses his ‘tick-tock’ noise as a threat of detonation to ensure he is taken to a safe factory where he can be transplanted into a humanoid robot. En route the Monkey Bomb forces the solider to kill anyone standing in their way, but eventually the recipient body is ready..

Ending: Just as the robot is about to transplant into his new body a commander at his army’s headquarters notices he has failed to explode when deployed and operates the remote detonation. The Monkey Bomb and his nearly-freed host solider are consumed in the massive explosion.

Thoughts: Dave Gibbons 2000AD career is known for two phases, his early work on The Harlem Heroes & Dan Dare and then his iconic work on the initial Rogue Trooper stories. In the period between Dare ending and Rogue Trooper‘s début he would complete a Dredd (The Mob Blitzers, Prog 130), an ABC Warriors (Cyboons, Progs 130-1) and a welcome number of beautifully drawn Robo-Tales of which this the first. Gibbon’s art elevates a fine but simple tale, one marred with a very poor deus ex resolution, into something worth reading many times. The wonderfully titled Revolt of the Tick Tock Monkey Bomb is a real Curate’s egg of a script. It has a great premise, a delightfully mean-spirited protagonist and carries itself entertainingly, but it’s resolution is among the very worst of the genre. The ‘suddenly someone at base remembers to hit self-destruct’ is such a hoary old cliché that the fact the strip has entertained so much until that point makes it all the more disappointing. With a great set-up and central character it is a shame Gary Rice couldn’t think of anywhere else to take the tale. Gibbon’s art is fantastic, and in formal terms a notable change to most of the art so far seen in the series. He uses techniques such as splitting a single image over several frames, removing backgrounds to emphasise emotion, and breakout frames in a restrained and masterly way. As with much of his work there is a convention and tradition evident in every panel, never too grotesque, never too flashy, always a beautiful story-teller. The manner in which he manages to combine modern techniques with a traditional illustration style makes his art very appealing to both reader and fellow-professional. Gibbon’s début on the series is a sign that good times are ahead.

Thrill Power?: A really good tale, another of the gems of Tharg’s back catalogue. The out-of-the-blue ending is frustrating but the Monkey-Bomb has the same malevolent charm as the Robo-Hunter‘s Teeny-Meks, Dredd‘s SAMS and all the other vicious smart-talking explosive robots. It is a grand 2000AD sub-genre and Tick Tock … is, largely due to the beautiful art, a fine entry.

RT 3: ‘3P0 ‘N R2, THE LOST YEARS.

28 Nov

PROG: 148 & 149 – IT’S A KNOCKOUT

(click to enlarge)

Script: Oleh

Art: Casanovas

Letters: Peter Knight

Plot: Witnessing a gang of children stoning another robot, the android Gree-C tells them they should stop because he knows of ‘someone’ who will punish them. Prompted into elaborating, he tells the group that he was once a ‘Ro-Waiter’ and that, while being bullied by a loutish human client called Walker, a mysterious stranger came to his aid. The Stranger makes a simple bet, that Cree-C can beat Walker in any four competitions they choose. Should Cree-C lose any of the four tasks then the Stranger will forfeit his own life. If Cree-C can manage to win all four then Walker be the one to die. Confident of success in the two tests of his own choosing, Walker accepts and they begin with the two tasks selected by the Stranger. Despite attempts at sabotage, the competitions to serve every table and mop the floor quickest are won by Gree-C. Walker chooses that the first of his selections is to be shooting a coin in the air. Gree-C is worried he’ll fail until the Stranger reminds him he as telescopic arms which he can use to stay close to the flipped coin. Walker complains that this is cheating but the adjudicator rules in favour of the android. Still confident, Walker nominates poker as the final competition and the last test begins. Triumphantly, Walker displays four Kings…

Shock: Gree-C has ‘only’ got four ‘ones’ (Aces). Infuriated Walker attempts to shoot Gree-C but the Stranger blasts the gun out of his hand. With Walker at his mercy the Stranger listens to the man plead for his life. When Walker blabs that the stranger wouldn’t ‘kill one of his own kind over this‘ the Stranger flips open a face-plate to reveal that he too is an android. Casually he shoots Walker. 

Thoughts: An extended six page, spread over two Progs, tale that really amounts to very little but is adorned with some of the most sumptuous Casanovas’ art seen in 2000AD. As a story the tale is pretty much an unmitigated failure, a series of panels where a linear narrative occurs but one without any real internal logic nor convincing reasoning. Why would Walker agree to bet his own life for that of killing a stranger? Why would the final task be a game of chance? Are young readers meant to understand the rules of Poker? Why would a bunch of kids think anyone was going to kill them based on the story of the bar-room bet? None of it makes any sense and then to wrap it up in a format where Ro-Jaws introduces a tale where Gree-C then introduces a tale makes the whole thing far too complicated and necessitates too much exposition where a better plot could have been fleshed out. With the tale split over two Progs there is even a re-appearance of Ro-Jaws in the middle of the story but this time he returns the reader to the central tale without the re-appearance of the Gree-C ‘warning the children’ narrative. Worst of all is that the ‘twist’ is the reveal that the Stranger is a robot! That’s something new (bar FS 12, 31, 34, 35, RT 2).  The writer, credited as Oleh, may have been Oleh Stepaniuk who was published in the 1981 Annuals and Specials but it is not clear from Barney if this is the case. Saving the tale for a modern reader is the art which packs every panel, especially the Salon bar, with rich inventive detail. Every bar customer, every ornament and furnishing, every detail of clothing is rendered in the minutest detail. Much like his debut Future Shock, Casanovas gives us an ‘alien’ world which looks familiar yet definitely different. On the ‘down’ side Gree-C is a ringer for C3PO and the robot being stoned at the start of the tale is clearly R2D2-on-telescopic legs. A result of this, in the year The Empire Strikes Back conquered the box-office, is that it impossible to read the tale without every panel screaming ‘isn’t this a rubbish tale with C3PO’. The whole problem is compounded with Gree-C having the same shambling apologetic demeanour as has celluloid kin. So blatant are the influences that the strip forces you to look at other background characters to see if they look like the inhabitants of the Mos Eisley Cantina. Indeed, some of the girls do look like Princess Leah in her skimpy dancing-girl outfit and the ‘Stranger’ looks like Dr Strange! Whats he doing in Star Wars? Maybe this was down to the script or just Casanovas having fun but in retrospect it does detract from the otherwise stunning art.

Thrill Power? The only way to enjoy this tale is to revel in the beautiful artwork, the story itself is ill thought out and terribly dated. A story so bad even the sound effects are deeply unconvincing (‘F-SHAM!‘ anyone?) With readers having had The Omen last Prog and Star Wars in this story they probably feared a robot-disguised-as-The Jazz Singer next week.

RT 2: SNATCH FAMILY ROBOT SON

23 Nov

PROG: 147 – DAMIEN, CHILD OF THE FUTURE.

Script: Kelvin Gosnell (as W.Gosmore)

Art: Mike White

Letters: John Aldrich (as Aldrich II)

Plot: While Rolf Harris is happy with his busy career as a ‘top electronics engineer’ his wife Mary pines for them to start a family. Faced with Rolf’s intransigence she pleads for some compromise and, several years later, Mary is overjoyed by the arrival of her baby Damien. Damien grows up a talented but slightly distanced teenager, one focused, like his father, on designing and building electric gadgets. Damien’s distance and cold nature lead to a row with his mother over having taken and melted down her wedding ring. Eventually Rolf intervenes and takes Damien off to dismantle him. Damien is just a robot built by Rolf. As Damien’s head comes of the robot cries out for his parents to stop.

Ending: As the Harris’ sit confronting life without their robot son they are stunned by the head reactivating and informing them that he has improved on his father’s design many times over. A door slides open and simulacra robots of Rolf and Mary appear. The humans realise they are to be dispatched and replaced.  Later, as the robot family settle down, Damien suggests to his robot father that they consider doing something about the neighbours next…..

Thoughts: A very traditional but thoroughly entertaining sinister Robo-Tale doubtless appealing to the revenge fantasy of many of the then readers. In a series called ‘Robo-Tales‘ it is pretty obvious from the start that Mary’s ‘compromise’ must be a robot; so the revelation, on page three, about Damien having been built isn’t terribly surprising. The story delivers its ‘shock’ with the abandoned robot’s head stating that his ‘parents’ disloyalty will see them replaced by robotic versions of themselves. Children as central characters have been remarkably rare in 2000AD stories and this tale has the honour of being the first one where a child gets around to killing his own kin. Given the amount of death lashed out weekly in the Prog that it took until Prog 147 for parenticide to feature is pretty remarkable. The final touch of suggesting the neighbours will be next gives a nicely sinister coda to the tale. The only real problem with the very traditional art of Mike White is that not only do Rolf and Mary not seem to have aged while Damien grows up but poor Mary seems to have had the same haircut and wardrobe for the whole time. Damien’s lack of school friends was probably down to his shame from having parents who looked a decade out of date.

Thrill-Power?: After the left field antics of Ro-Jaws and Hammerstein in the series debut this is much more traditional Future Shock fare. Without ever being top-drawer, the ending and the malicious joy of the young Omen-bot’s triumph over stern adults make it a great kids comic even if they may not have been of the age to recognise that the Damien-bot is the exact spit of the infamous celluloid anti-christ.

RT 1 – IF YOU (DON’T) TOLERATE THIS THEN YOUR CHILDREN WILL BE NERKS

21 Nov

PROG: 144 – Ro-Jaws – The Inside Story

Script: Pat Mills

Art: Kevin O’Neill

Letters: John Aldrich

Plot: Ro-Jaws is feeling unwell, a fact Hammerstein suspects may be down to having eaten the war droid’s missing war medals. After trapping his hand while trying to examine the contents of Ro-Jaws’ stomach he eventually takes the ill robot to a robo-garage. The mechanic deploys a team of ‘Thunderbots’, tiny singing robot repair droids, into Ro-Jaws system. Faced with a sea of sewage and waste in Ro-Jaws’ guts the Thunderbots take decisive action, exploding in his stomach

Ending: The explosion causes Ro-Jaws to throw-up Hammerstein’s war medals and he promptly gets beaten up and dumped in a trash can by the angry war droid.

Thoughts: The Inside Story is one of the great curios of 2000AD. It was the first time a one-off tale had appeared under a non-series banner outside of the Future Shock branding, but is in total contrast to any of the other stories printed as Ro-Jaws Robo-Tales. Whereas the rest of the short series (2o stories across the Prog and specials / annuals) would be  ‘Future Shocks-with-a-‘bot’ as introduced by Ro-Jaws instead of Tharg, this is a straight character comedy piece featuring two well-established characters taken out of their usual dramatic story context. Ro-Jaws & Hammerstein were clearly a hit with the reader, used in editoral branding such as ‘Ro-Jaw’s Laugh In‘ (Readers Jokes) and ‘Guide To Robots‘ (Info Booklet), but this tale was unique in moving their love-hate rude banter from an aside in their action stories to being the focus of the strip itself. In a way it relates to Ro-Busters the way Terror Tube & Killer Watt does to Nemesis The Warlock; part of its world but slightly askew. It seems a shame it was left out of the recent The Complete Ro-Busters although it had featured in previous Titan collections. The story itself, a rare Pat Mills outing in these one-off stories, is quite astounding; full of profanity, belching, throwing up and even the most obvious masturbation cock-gag ever seen in 2000AD. In the anarchic hands of O’Neill and Mills it is, naturally, one of the greatest things to have appeared in the Prog. The art is packed full of rewards for the attentive reader, a small picture of Deadlock on a wall,  ‘C3PO was a Hume‘ (human) graffitied in the background and volumes of comedy robot designs through-out. The script is similarly wonderful; rude, funny, constantly inventive with language, and seeped in the Ro-Jaws and Hammerstein tradition of ‘daft nerks‘ and cockney robo-speak. At all times knowing what it’s audience is and at all times knowing how to make them laugh. It certainly is a world away for the last Future Shocks‘ weeping child and lament for good parenting.

Thrill-Power?: Off the scale. There is no twist, shock or even dramatic denouement. Ro-Jaws gets dumped in the bin we knew he’d end up in from the very first time Hammerstein asks has he eaten the precious war medals. But the three pages it takes for him to get there will be a sumptuous treat for anyone who ever took to these classic 2000AD characters.

FS 57: BEIGE PRIME

18 Nov

PROG: 135 – Time Trap

Script: Roy Preston (as P. Wildbeest)

Art: John Cooper

Letters: P. Bensberg

Plot: Johnnie Collins plays with his toy metal frog while his mother prepares a special meal for his father’s return from work. However when Jim Collins returns home he curtly informs his wife that his project with The Time Monitoring Department means he will have to go straight to his study and continue working. As Chrissie Collins explains to young Johnnie why his father has come and gone so quickly she breaks into tears and is comforted by her son. Johnnie, with his toy frog, march to his father’s home lab as Jim Collins is about to start another time machine test. His father angrily shouts at him and smacks ‘Mister Frog’ from his hands. Jim then finishes working on the control desk and moves to enter the time machine capsule. Convinced he can stop the machine, Johnnie moves to the desk to reverse his father’s settings.

Shock: Johnnie’s well-intended meddling firstly places his father in an infinite loop and then accidentally break the controls. Jim Collins is trapped in the time machine in his basement, free to be seen by his family all day, every day.

Thoughts: The final Future Shock before a year and a half absence from the Prog is an unsatisfying meld of various established tropes. Mechanical problems with time machines have been seen several times and John Cooper has been the ‘go to’ artist for Shocks involving small children twice before. However a key element of the script’s failure to engage is that this time the child isn’t a cipher the reader can identify with. Whereas previous stories with children have had stroppy, defiant, independent kids, here Johnnie Collins is a wimpy mewlling child carrying around ‘Mister Frog’ much like Linus does a blanket. It seems unlikely any reader who thrills in the action of Dredd or has picked out a favourite ABC Warrior is going to have much time for Johnnie Collins. An additional problem is that the shock itself, in terms of the fate of Jim Collins, isn’t really well explained. Is Jim trapped in a ground-hog day scenario? Is he in stasis while the world grows old around him? Why is there a smiling image of Chrissie and Johnnie on the screen? Regardless of how negligent a parent and partner he had been, wouldn’t they be upset that he is trapped? Can’t the damage be undone by fixing the damaged box? With three pages there was more than enough room to have set up a clearer fate for Jim’s comeuppance but the strip is too busy showing weeping gal and Johnnie in their emotional distress. Cooper’s art is of its usual excellent standard, Chrissie Collins being a particularly pretty young mum and Johnnie as wide-eyed as it is possible for an innocent child to be. However three pages of talking heads and one panel of violence against a child is pretty hard to make interesting.

Shock’d?: The cause of the shock, the well-intended meddling of an upset child, is a novel one but the actual execution is neither clear nor visually very interesting. A more central problem is that Time Machine Shocks only end a limited number of ways and this one is particularly obvious and not very engaging.