Tag Archives: Chris Stevens

FS 55: LA PIU BELLA

14 Nov

PROG: 119 – Colin’s Dream

Script: Chris Stevens

Art: Massimo Belardinelli

Letters: Peter Knight

Plot: While his wife shouts for him to wake up, Colin Ross continues in his slumber. He dreams of hand-to-hand combat against a fearsome massive many-tentacled beast, finally decapitating the monster. Inevitably awoken by his wife’s incessant calling, he moans about being disturbed just as he had seized victory in his dream-battle.

Shock: Colin’s wife enters the room, she is the same species as the monster from his dream! She warns him in the future she’ll make sure he gets up when he is told. Tharg warns the reader that in the 25th century Human-Alien marriages were common ‘but not always happy‘.

Thoughts: Two pages, seven panels, including one magnificent full-page panel, an epic battle, a gruesome monster, a decapitation and a joke about annoying wives / mothers makes an absolutely magnificent Future Shock. The ‘waking up and…’ device has been regularly used in early Future Shocks (FS 53, FS 37) and the ‘pestering wife’ has featured in Casanova’s beautiful debut in FS 32 however this is still a great entry into Future Shocks largely due to it’s efficiency and the stunning work of Belardinelli. Futureshockd never shows the ‘shock’ panel in a story but the temptation to here is almost overwhelming. The full-page of image of a ‘pretty’ version of the above alien, all extended eye-lashes and pouting-lips and a domestic-goddess pinny, towering over a terrified Colin is a complete joy. Never reprinted, it is a neglected classic sitting in the 2000AD vaults. Readers at the time could clearly substitute ‘parents’ for the ‘wife’ element and empathize with Colin’s wish to keep dreaming rather than go to work / school.

Shock’d?: Strongly reminiscent of the twist in FS 1, the domesticated alien does come out of the left field as the nagging is not given enough time to establish itself as the ‘counter’ narrative to Colin’s dream; however it is a great visual shock due to the space given to allow Belardinelli to draw a truly marvelous monstrous image.

Advertisements

FS 35: 1/600th, NO HORSE.

5 Sep

PROG: 77 – Ultimate Warrior

Script: Chris Stevens

Art: Pierre Frisano

Letters: Jack Potter

Plot: On the warrior planet Argon a humanoid, Karnok, has spent three months fighting against droids to become the Ultimate Warrior. Tired and exhausted he is jumped by yet another android and has to call into the events controllers to deactivate it before it kills him. The Droid self-destructs before Karnok can be hurt. On discussing his fatigue with the controllers he receives orders to proceed to the ‘Valley of Death’ for one final encounter to prove himself. In the Valley he meets a Grim Reaper style foe and, despite a valiant effort, is bested. Before its’ scythe can take his life he once again calls into Control to de-activate

Shock: Karnock explodes, the Grim Reaper muses that Karnock fought well, for an android.

Thoughts: The third Future Shock  in four to use the ‘he’s not really human after all’ device reads badly because of the repetition of that basic visual/narrative switcheroo. At only the thirty-fifth Future Shock we’ve now seen it six times and this version brings nothing new to the table. It is even unfortunate enough to recycle it’s title ‘The Ultimate Warrior‘ from a previous Shock.   Judging it on its’ own merits the comic isn’t too bad; the art, while not as joyous as Frisano’s previous outings, is dynamic and professional, the fight scenes are full of action and exposition is kept to a minimum in favour of action. However Frisano himself doesn’t seem as interested in it as the previous scripts and it is hard not to share his opinion. Chris Stevens was to write three FS and the short MACH-1 replacement strip ‘Angel‘, which, much like this Shock, wouldn’t up-root any trees and was very much one of the last ‘traditional’ action-adventure yarns before 2000AD began its shift in gear towards the black humour of Robo-Hunter, Strontium Dog and Slaine.  Which also sums up this Future Shock, of its time and  competently enough done but nothing of real interest.

Shock’d?: Sadly not, with half a page remaining and our hero being in ‘The Valley of Death’ the outcome for him was obvious and exactly the same as happened in the previous week’s Future Shock.