Tag Archives: FS 36

FS 36: GRIZZILY ENDING

6 Sep

PROG: 78 – Nothing On Earth!

Script: Chris Lowder

Art: Pierre Frisano

Letters: Jack Potter

Plot: At the American Space Research Centre, Houston, Professor Weems and his team identify a UFO heading for earth. Mobilizing the military, under the command of no-nonsense General B. Buckner Bulspitt, the military and the scientists rush to the landing site. The alien craft drops its ramp and out slither  small many-eyed, multi-tentacled aliens. So repulsed is Gen. Bulspitt that he orders his weapons to open fire and the aliens are swiftly destroyed. Almost immediately a different alien craft arrives and this time tall bear-like creatures lollop forth. Weems and Bulspitt regard them as much friendlier looking and engage them in dialogue. The aliens ask what happened the previous spaceship which they identify as belonging to the ‘Sloog’ race.

Shock:  The new aliens laugh at the Sloog’s destruction, and, as they open fire, they inform the General that the Sloog were peaceful and no-doubt intending to warn Earth about their own arrival, because the second aliens are ‘space pirates and planet destroyers‘. The General and Professor are slain in a hail of laser-fire.

Thoughts: An odd  Shock that seems to rely on a central premise, that mankind will automatically kill any ‘ugly’ aliens’, that doesn’t really hold much water. Chris Lowder, whose two previous Shocks have been played for laughs, enjoys himself with ridiculous character names and a over-the-top Yankee accent for the General but there is an absence of any actual humour in the plot. This results in his scripting coming across as rather contemptuous of the audience and the genre, as if saying he knows the story is cliché hack-work but here it is anyway. Given his central premise is somewhat odd he might have concentrated on rationalizing it away a tad better than ‘bampot General thinks you’re ugly so die’. In addition it’s not exactly clear why a seven-foot tall brown bear in a spacesuit is automatically cuddly and friendly. Sure children have stuffed bears as toys but by the time they get to reading 2000AD many of them will have stored such away and be more likely to know that Bears are gert big killers like Sharko. This problem, along with oddities such as the American Space Research Centre not actually having a plan for alien contact, makes the whole script seem lazy even if there is, as no doubt Lowder took, pleasure in the silly names etc. The art by Frisano is professional but again slightly hampered by his 1950’s stylings and the strip, printed in the era of Star Wars, is all very B&W B-movie in tone. The result is a lesser Shock from two talented creators.

Shock’d?:  The Bears’ sudden turn to violence isn’t telegraphed but nor is it very connected; the Major’s decision to shoot the Sloog is so random that after that juncture the story falls apart and any shock is more of a ‘oh well’. To buy into the ending being a shock the reader would have to have been enamoured with the ‘cuddly toy’ nature of the Bear aliens and it seems highly unlikely that readers of Judge Dredd and Robo-Hunter, both in this Prog, would still be at that level.

FS 35: 1/600th, NO HORSE.

5 Sep

PROG: 77 – Ultimate Warrior

Script: Chris Stevens

Art: Pierre Frisano

Letters: Jack Potter

Plot: On the warrior planet Argon a humanoid, Karnok, has spent three months fighting against droids to become the Ultimate Warrior. Tired and exhausted he is jumped by yet another android and has to call into the events controllers to deactivate it before it kills him. The Droid self-destructs before Karnok can be hurt. On discussing his fatigue with the controllers he receives orders to proceed to the ‘Valley of Death’ for one final encounter to prove himself. In the Valley he meets a Grim Reaper style foe and, despite a valiant effort, is bested. Before its’ scythe can take his life he once again calls into Control to de-activate

Shock: Karnock explodes, the Grim Reaper muses that Karnock fought well, for an android.

Thoughts: The third Future Shock  in four to use the ‘he’s not really human after all’ device reads badly because of the repetition of that basic visual/narrative switcheroo. At only the thirty-fifth Future Shock we’ve now seen it six times and this version brings nothing new to the table. It is even unfortunate enough to recycle it’s title ‘The Ultimate Warrior‘ from a previous Shock.   Judging it on its’ own merits the comic isn’t too bad; the art, while not as joyous as Frisano’s previous outings, is dynamic and professional, the fight scenes are full of action and exposition is kept to a minimum in favour of action. However Frisano himself doesn’t seem as interested in it as the previous scripts and it is hard not to share his opinion. Chris Stevens was to write three FS and the short MACH-1 replacement strip ‘Angel‘, which, much like this Shock, wouldn’t up-root any trees and was very much one of the last ‘traditional’ action-adventure yarns before 2000AD began its shift in gear towards the black humour of Robo-Hunter, Strontium Dog and Slaine.  Which also sums up this Future Shock, of its time and  competently enough done but nothing of real interest.

Shock’d?: Sadly not, with half a page remaining and our hero being in ‘The Valley of Death’ the outcome for him was obvious and exactly the same as happened in the previous week’s Future Shock.