PROG: 59 – Tin Can
Script: Mike Cruden
Art: Jose Luis Ferrer
Letters: Peter Knight
Plot: WW3 has ended with total nuclear devastation, food stocks have never replenished and now a morsel of food will start a bloody battle. A scavenger spots a half-buried tin can and makes across open ground, dodging bullets from a sniper who is also set on possessing the mystery contents. The sniper takes down the scavenger and she comes out of the shadows, only to be felled by a throwing knife from her ‘kill’ who had only been playing dead. The scavenger shows no remorse for having killed the beautiful woman and makes for the can.
Shock: He dusts down the bounty and finds it is not foodstuff but a useless can of motor oil, it prompts him to laugh ‘loudly and insanely‘.
Thoughts: A let-down of a Shock and a low-point to mark the departure of Jose Luis Ferrer and his beautiful art from Future Shocks. Ferrer was to go on to draw the first three instalments of Sam Slade: Robo-Hunter and then transfer to sister title Starlord but not return when the titles merged. His art on this outing has a fabulous bleak introduction panel depicting the residents of a shelter dwelling looking destitute, but thereafter is very sketchy and lacks the scratchy detail he usually displayed. Naturally he draws a great ‘beautiful’ female face on the fallen sniper although she does have rather manly arms before her gender is revealed. The story however really lets the Shock down, the third person narration and lack of personality in the scavenger are very distancing and there is little to engage the reader. As a consequence there is no investment in whether it is the scavenger or the sniper who survives their encounter. The ‘shock’ of the tin being oil not food really doesn’t hold up either; we’ve been told that the entire population is starving however there is no indication, and no reason, that oil isn’t just as vital to survival.There is electric lighting in the first panel so presumably there are generators and oil has value. In addition quite why the discovery should send the scavenger insane isn’t really justified, presumably it isn’t the first time he’s been frustrated in his pursuit of food. Cruden’s technique of not personalising the character worked really well in FS 21: The Guardian but in this strip it is at the heart of why the tale doesn’t work.
Shock’d? The fact the tin can contains oil not food is a ‘shock’ in the formal sense although it doesn’t really hold up as shocking and of consequence. Would have been better had it been a pop-up snake-in-a-can.