Tag Archives: Peter Knight

FS 50: AYE, VAMPIRE.

8 Oct

PROG: 97 – DEAR MUM

Script: John Richardson

Art: John Richardson

Letters: Peter Knight

Plot: A humanoid writes home to his mother after 5,000 years of ‘exile’ on a planet after having committed the first murder in a society that had discovered everlasting life. He recounts how he managed to make a primitive shelter, hunt wild animals for food and eventually build himself a large impregnable structure high on a hill. He tells her not to worry, his 20,000 year sentence will pass, meantime he has had a nap…

Shock: ..and is heading down to ‘the village‘ for a ‘bite to eat‘. Our mysterious correspondent is none other than Dracula.

Thoughts: John Richardson becomes the second person to fulfill both scripting and drawing duties (Kevin O’Neil, FS 11, Prog 35) in this rather abrupt odd tale of Dracula’s back-story. The third Shock to feature vampires (FS 9, Prog 34; FS 30, Prog 60) the story is played straight and with the vampire looking at the reader in with a menacing salivating contemplation. The strip has several problems – obviously the society who had discovered ‘eternal life‘ had not encountered stakes, sunlight or garlic bread and there is a strange panel showing a stone hut that Dracula had constructed, obviously a tomb-reference, which is made from slabs of stone far too large for a single person, or presumably vampire, to lift. However despite the disjuncted nature of the ending the art is effective and polished, again very much in the traditional boys comics mold, and the idea of Dracula writing to his alien mother has a certain charm. Some impact is undoubtedly lost by the reveal panel being merely a quarter page panel and very static; a large image of Dracula chomping down on the locals would have given the story some dramatic impact. The most striking aspect of the strip is that, despite the context of Dracula coming from a foreign planet, through a combination of art style and topic the strip doesn’t feel like a 2000AD story.

Shock’d?: The only shock Richardson intended was the fun final panel of the fanged Count eyeing up the readers and, despite the space limits of it being on a half-page, it is nicely done. From a story-telling point of view, with the exception of the tomb image, absolutely anything could have gone before that final panel.

FS 49: H2 OH-NO.

5 Oct

PROG: 96 – THE END OF THE UNIVERSE

Script: Gary Rice

Art: Brett Ewins

Letters: Peter Knight

Plot: Steinway & Schmidt are two astronauts cryogenically frozen while their craft speeds onwards to find the ‘limits of space‘. They are awakened by the craft, an action that is meant to signal that they have reached their destination, only to find themselves still surrounded by infinite space. The two despair that they will never see the end of space after having decided their ship must have woken them on concluding that it would never reach it’s goal.

Shock: Prof. XYGBDN, an alien teacher, ‘Billions of Trillions of times bigger than human comprehension‘ calls for his class to be quiet while he shows them the  microscopic view of a ‘slide of water‘ that actually is Steinway & Schmidt’s galaxy! The astronauts cannot visualize the universe as it is so vast to them, the alien children cannot visualize it because it is so small.

Thoughts: Filler even by Future Shocks standards this two-pager is notable only for the appearance of Brett Ewins art and marking the first of several scripts by the mysterious Gary Rice. That Rice only worked on one-offs and shorts (Future Shocks, Ro-Jaw’s Robo-Tales, Walter the Wobot) may indicate a pseudonym at play. This rather dull tale, which seems to rely on a navigation computer working out the secret of the universe, is a re-plodding of the ‘Problem of Scale’ that features so regularly in early Future Shocks. More interesting is that Ewins art doesn’t seem of the standard of his recent turn in Judge Dredd (The Day The Law Died, Prog 92 (pencils & inks) Prog 93 (pencils)) both in terms of detail and use of solid blacks. It may well be this Shock was drawn sometime before and held back until two pages were needed. The art on the first page, featuring humans and spaceships, really isn’t very good but the second page splash of the alien Professor is both substantially better art and alot more fun. The early Ewins certainly has a touch of the Belardinelli aliens / humans problem with his art. Given the great work he was to go on to turn out for 2000AD the strip is at least a fine example of how talent is given time to develop by the comic.

Shock’d?: That the editor isn’t bored of these ‘Problem of Scale’ stories. The reveal is totally unconnected to the preceding story and what little drama it had worked up. A Shock best quietly forgotten.

FS 48: MOPING UP THE TALENT

4 Oct

PROG: 95 – Brain Drain

Script: Steve Moore

Art: Ron Tiner

Letters: Peter Knight

Plot: At some length Tharg considers the reasons why so many humans disappear each year before introducing the tale of Arnold Quigley-Jones,  a contented government astrophysicist with a young family and evident happiness at his lot. Unbeknownst to him he is being watched by two shady men, who proceed to zap him with a strange green ray, although he remains blissfully unaware of the fact.  Days later, as if programmed, he proceeds to a rendezvous point and boards a UFO. Taken to a mother-ship it is explained to him that he is being invited to join a collection of the Galaxy’s greatest minds. Quigley-Jones readily agrees and consents to an operation to make sure he can endure the rigors of space travel.

Shock: Quigley-Jones comes around from the procedure to find his brain has been transplanted into the cumbersome body of a robot-janitor. The aliens muse that the most intelligent of humans is only fit for menial duties aboard their spaceship.

Thoughts: Steve Moore, the author of the very first Future Shock, returns to scripting duties and raises the bar with a Robo-Hunter type gag spread out over four pages. A joke about humans only being fit for menial labour, wrapped in an alien abduction mystery and encased in Tharg’s meta-musings about the various reasons so many humans go missing each year. The tale throws men-in-black, comedy dogs, faux Reggie Perrin workplace bonhomie and an almost happy ending into the mix before mocking our hapless hero and the entire human race. Moore is ably assisted by Ron Tiner whose style has radically altered from his debut. Gone are the square-jaws and heavy inks, in are comedy robots, overly-energetic domestic pets and a lovely detailed but light cross-hatching style. Quigley-Jones’ final robo-form is pure Ian Gibson and Tiner really understands the whole fun Moore is having with the ludicrously named astrophysicist and his fate. Tiner’s style subtly morphs as the script demands, the Men-In-Black are very noir-ish, the abduction 50s Sci-fi in style and the comedy shock drawn with a Emberton-Gibson feathery looseness.  Also of note is that Tharg has graduated from his usual Banner-Heading role and last Future Shock’s mid-episode dialogue captions to make a full appearance in three introductory panel. It may seem an odd place for Old Green Bonce to appear but the gravitas  is part of Moore’s juxataposing the serious element with the evental comedy pay-off and subverting the expectations of the reader. Reprinted only the once this Shock is well worth a re-read and is an early example of nailing the 2000AD humour and the perspective that pervades so many of the comic’s classic tales.

Shock’d?: Absolutely. Moore wraps up his evident goal, a joke on how dumb humans are, in so many layers and curve-balls that the demeaning status of Quigley-Jones comes from no-where and yet is consistent with all that has gone before. It’s impact is reinforced by the excellent artwork which indicates Tiner had the makings of a perfect funny robots artist. Of course the sharp readers will have noted that with a pooch prone to making extensive comedy sound-effects and a name like Quigley-Jones the tale was never going to end up well for our slightly smug protagonist.

FS 47: HE LIVES BY THE RIVER

3 Oct

PROG: 94 – COLD KILL

Script: Mike Cruden

Art: Garry Leach (as Gary Leach)

Letters: Peter Knight

Plot:  In a harsh cold part of the Earth a Hunter drags his bounty of slain animals towards his settlement. Aware he is surrounded by a gathering pack of wolves he manages to warn off the majority with a series of gunshots, however one of them leaps at him intent on the kill. The Hunter is wounded but, after eventually managing to slay the lupine foe, he loads his kayak for the final part of his journey. Tharg’s voice interjects to ask why we are seeing this Hunter, what is a tale of Canadian Hunters doing in the Prog?

Shock: The Hunter’s kayak arrives at his settlement, a frozen tundra with Big Ben at its centre! Mankind is in ‘the third Ice Age‘ and we have been witnessing life in London.  The Hunter states ‘They Attacked me in Battersea Park. It’s a wild, lifeless place now. I won’t go there again in a hurry!’

Thoughts: A very curious Future Shock that subverts the format by directly using Tharg’s authorial voice to nudge the reader in the wrong direction before delivering an excellent switcheroo in a stunning final full-page splash. There is very little to the tale but a two page track-and-fight and then the final subverting reveal. Again Mike Cruden chooses not to burden his characters with over-detail, here we have a grizzly hunter stereotype, denoted by image and the most cursory of dialogue, whose purpose is to serve as the vehicle for the shock rather than engage the reader as a character.  As with the previous Prog’s Future Shock this mean everything turns on the quality of the shock itself and Cruden has shown he understands the importance of a strong final Panel. In an era long before Hollywood could CGI-destroy famed landmarks ten-a-penny, the sight of Parliament beneath an ice flow was a fantastic kicker and Garry Leach does a first-rate job in conveying it.  Leach’s art has moved up a notch since his debut in FS 28, delivering art with much greater detail (as well as more convincing head-gear). The stand-out element of his art is the degree of perspectives he uses, rarely showing two panels from the same horizontal or range, while still retaining the flow of the story with clarity and drama. He also draws one hell of a mean wolf. Cold Kill is very different fare to the traditional Future Shock, and Cruden’s decision not to invest in character is in stark contrast to the rest of the comic, but it certainly is an excellent use of three Prog pages.

Shock’d? The reveal about London is very disjointed from the rest of the tale, a problem coming from the character being so impersonal and lacking a localised narrative or dialogue that can set up the reveal. In acknowledgement of this the unusual step of having Tharg’s voice move from the traditional introductory spiel to directing the narrative mid-strip must be seen as an attempt to draw the reader back into thinking about the location to allow the ‘shock’ that it is London to work. On that level the drama of the two page fight is rather unconnected from the shock but given the beauty of the final splash page the editor and reader probably couldn’t care less.

FS 33: FLIGHT OF THE HUNTER

31 Aug

PROG:74 – DEAD HIT

Script: Robert Flynn

Art: Pierre Frisano

Letters: Peter Knight

Plot: Red Packer is a successful but cynical Big-Game Hunter who returns home to find an alien envoy asking him to come protect them from wild animals on their planet. They explain that as their race is so advanced they have lost the courage for physical tasks of confrontation. Seeing he would be well rewarded in diamonds, Packer readily agrees and soon arrives on an alien planet ready to hunt

Shock: Suddenly the Aliens depart and Packer finds himself confronted by huge talking apes who are clearly intent on hunting him. He realises he has been brought for their sport not the other way around.

Thoughts: A beginning, of Pierre Frisano’s short five issue stint on Future Shocks, and an end, of Robert Flynn’s time writing for 2000AD, marked by a very ordinary story which rehashes the theme of ‘Man does X on earth, Aliens do X to man’. With FS 2, Trawling, it was eating / being eaten, in  with FS 26, Space Bug, it was mining a body to a husk and now it’s the not very original ‘Hunter becomes the Hunted‘, agonizingly with that very cliché included in the final dialogue box. Flynn’s previous Shocks had always avoided this more obvious of devices and, while often containing logical flaws, did have merit for trying to create dynamic stories. Here he produces the most trite of Shocks but manages to write a contained and flowing tale. It might not be original but it is polished. The real beauty of the strip is from the rare English-language appearance of French post-war artist Pierre Frisano, a name few would associate with 2000AD. Initially a cover illustrator, Frisano was constantly employed in one country, France, rather than being primarily associated with the UK, such as fellow Continentals Ezquerra and Belardinelli, or working throughout the continent, such as Caasanovas.  Responsible for popular Sci-fi series San Ku Kai, and Courtesans, as well as several Opera translations, his B&W ink-work is highly formalist but with beautiful detail, the tighter early style of Colin Wilson is an obvious reference in the main character illustrated above; while his colour work, with a populist tendency to buxom women, has clear parallels with modern master John Burns’ wash and ink work. The five Future Shocks over the next few Progs, alongside a prior episode of MACH 1, was to be his only work for 2000AD as his French career boomed over the 1980s. As with many artists of a slightly older generation his Sci-Fi stylings are very 1950s orientated whereas his strength was in historical  fantasy art, Dante would have been the perfect outing for his talents. Sadly no-longer with us it is a nice part of 2000AD‘s heritage that he contributed these fine pages.

Shock’d?: A bit of a damp squib after an effective build-up and marred by the terrible ‘Hunter becomes the Hunted’ line that should be barred from any genre fiction. Packer’s landing on the alien planet could have led to several different shock endings so that it is this very traditional reversal-of-fortunes ending is a disappointment.