Tag Archives: Garry Leach

FS 47: HE LIVES BY THE RIVER

3 Oct

PROG: 94 – COLD KILL

Script: Mike Cruden

Art: Garry Leach (as Gary Leach)

Letters: Peter Knight

Plot:  In a harsh cold part of the Earth a Hunter drags his bounty of slain animals towards his settlement. Aware he is surrounded by a gathering pack of wolves he manages to warn off the majority with a series of gunshots, however one of them leaps at him intent on the kill. The Hunter is wounded but, after eventually managing to slay the lupine foe, he loads his kayak for the final part of his journey. Tharg’s voice interjects to ask why we are seeing this Hunter, what is a tale of Canadian Hunters doing in the Prog?

Shock: The Hunter’s kayak arrives at his settlement, a frozen tundra with Big Ben at its centre! Mankind is in ‘the third Ice Age‘ and we have been witnessing life in London.  The Hunter states ‘They Attacked me in Battersea Park. It’s a wild, lifeless place now. I won’t go there again in a hurry!’

Thoughts: A very curious Future Shock that subverts the format by directly using Tharg’s authorial voice to nudge the reader in the wrong direction before delivering an excellent switcheroo in a stunning final full-page splash. There is very little to the tale but a two page track-and-fight and then the final subverting reveal. Again Mike Cruden chooses not to burden his characters with over-detail, here we have a grizzly hunter stereotype, denoted by image and the most cursory of dialogue, whose purpose is to serve as the vehicle for the shock rather than engage the reader as a character.  As with the previous Prog’s Future Shock this mean everything turns on the quality of the shock itself and Cruden has shown he understands the importance of a strong final Panel. In an era long before Hollywood could CGI-destroy famed landmarks ten-a-penny, the sight of Parliament beneath an ice flow was a fantastic kicker and Garry Leach does a first-rate job in conveying it.  Leach’s art has moved up a notch since his debut in FS 28, delivering art with much greater detail (as well as more convincing head-gear). The stand-out element of his art is the degree of perspectives he uses, rarely showing two panels from the same horizontal or range, while still retaining the flow of the story with clarity and drama. He also draws one hell of a mean wolf. Cold Kill is very different fare to the traditional Future Shock, and Cruden’s decision not to invest in character is in stark contrast to the rest of the comic, but it certainly is an excellent use of three Prog pages.

Shock’d? The reveal about London is very disjointed from the rest of the tale, a problem coming from the character being so impersonal and lacking a localised narrative or dialogue that can set up the reveal. In acknowledgement of this the unusual step of having Tharg’s voice move from the traditional introductory spiel to directing the narrative mid-strip must be seen as an attempt to draw the reader back into thinking about the location to allow the ‘shock’ that it is London to work. On that level the drama of the two page fight is rather unconnected from the shock but given the beauty of the final splash page the editor and reader probably couldn’t care less.

I SHOCKED THE FUTURE: HUNTER TREMAYNE

5 Sep

Hunter Tremayne, author of Future Shock 28 ‘The Juggernaut’ was kind enough to answer some emailed questions about his experiences working for the early Tharg and how his story came to print. His generous answers give illumination into the early days of the comic, the comic-shop scene in 1970s london and where a particularly stuffy Base Commander from Dan Dare came from.

Base Commander Tremayne takes no guff from Dan Dare in 2000AD Prog 20 (1977)

Q) What age were you when your story, The Juggernaut, appeared in 2000AD and what sort of exposure had you had to comics at that time?

A) As I am an actor as well as a playwright, I like to keep the date of my birth a secret! But I was a teenager. I read a lot of comics as a boy, but mainly American ones. Make Mine Marvel!

How did the submission to 2000AD come about?

I was working at the London sci-fi bookstore ‘Dark They Were & Golden-Eyed‘. Also working there from time to time was Steve Moore, who was writing Dan Dare for 2000AD (he wrote a character called “Tremayne” into Dan Dare, who socked me on the jaw for talking too much – I was a bit of a chatterbox as a teenager!) I had written several articles for British comics fandom, mainly Martin Lock’s BEM, and when I expressed an interest in writing a Future Shock, Steve Moore put me in touch with Kelvin Gosnell.

'That' Punch - Dan Dare Socks it to Hunter Tremayne in 2000AD Prog 21

Did you have much contact with either the Editorial Staff or the artist Garry Leach?

The way “The Juggernaut” was published was unusual. What happened is that Garry Leach and I were friends, and when I told him that I was planning to write a story for 2000AD (I hadn’t yet rang up Kelvin Gosnell) we went down the pub and came up with the idea for the story. Then Garry drew and inked and lettered it all up, I called Kelvin Gosnell and the following day Garry and I showed up with “The Juggernaut.” Kelvin was expecting story ideas and art samples, but here we were with a Future Shock that was ready to run, so that’s what they did! The only change they made was to turn the Russians into “Volgans”, which was a bit daft as the tank had a huge hammer and sickle on the side!

How did you feel about the published piece at the time – do you still hold a copy of the prog in which it appeared?

Pretty chipper as I was published at my first attempt! I no longer have a copy, though: I lost almost all of my writing and published work in a fire in 1991.

Did you read 2000AD before or after your Future Shock? If you lost interest in it was there a reason why?

When I went to Kings Reach tower with Garry the office was filled with middle-aged men bashing away at typewriters. I was a teenager and decided that this wasn’t something I wanted to do for a living. And writing for children’s comics was never appealing to me.

You’re credited with working on Graphixus ‘The Adult Comix Showcase’ around the same time, what can you tell us about that and did you do any other comics work?

Well, Mal Burns published Graphixus and we were big friends, so I did some stuff for him. I wrote quite a lot of other stuff, actually. I wrote some “When They Were Young” scripts for Look and Learn. I wrote a girl’s serial story for Bunty. The best of it was for an adult anthology comic called Pssst, for whom I wrote a ton of stuff. ! I think the last comics work I did was for an issue of Load Runner.

Did you submit other Future Shocks that never made it to print?
No.
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Do you still read any comics or keep a passing interest in the medium?
No. In 1986 I was involved in a comics project called Bordeline (which is how Neil Gaiman met Dave McKean) and when that crashed and burned it broke my heart, and I never wrote another script or read another comic until Alan Moore’s League of Extraordinary Gentlemen. I read the sequel to that, too. They were great fun, but by the third Alan had vanished up his own rear end, so I gave up halfway through.
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You’ve written several plays and novels since your 2000AD script, what can you tell us about them?
Well, as for the novels, “Archangels” was published in 1996 and is still out of print. In Fear and Dread is a novelization of a screenplay I sold to 20th Century-Fox and is still available from Amazon as a POD book, though the British edition has some enormous typesetting errors that still haven’t been fixed. My latest short story “The Dealer In Strange & Diverse Curiosities” will be published in BIG MAGIC 2: SOUVENIR this Christmas.
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I have principally been involved as a writer with the New York theatre. I am a playwright, actor and director. My proudest achievement is VERMILION WINE, my tribute to great noir movies like THE BIG SLEEP and OUT OF THE PAST. It has had two runs in New York, and I will be directing a production of it next spring in Barcelona, where I currently live. This September and October the Riereta theater in Barcelona will be presenting SIX IN THE CITY, six of my one-act plays. I am directing three of them and acting in two.

.Is there a central theme or interest that has characterised your work?

Unrequited love and the Orpheus myth.

.Do you have any websites or ways for people to keep up to date on your current work?

My main website is  www.huntertremayne.com. There are also Facebook pages for me, SIX IN THE CITY and VERMILION WINE
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Many thanks from Futureshockd to Mr Tremayne for his time and generous answers,. If you enjoyed Hunter’s interview and work be sure to check his forthcoming productions.