Tag Archives: John Richardson

FS 56: MANY HANDS MAKES STRIP WORK

16 Nov

PROG: 117 – Hand Of Friendship

Script: John Richardson

Art: John Richardson

Letters: Peter Knight

Plot: Brant and Jones, two Earth spacemen drifting in their Survival Pod, finally have their distress signal answered by a large alien war craft. The battleship informs them it cannot stop but will send them some supplies, as well as despatch their own supply ship when it becomes available. Concerned about alien foodstuff toxicity, the humans tell the aliens they can ‘give them a hand with just some bread and water‘ for now. A pod sends them over the food and they munch on the new supplies before turning to find out what was for dessert…

Shock:  They open an alien container to find several bagged human hands. Grant and Jones realise the ‘supplies’ craft coming for them might not be good news.

Thoughts: John Richardson becomes the first droid to have a second ‘joint credit’ for scripting and drawing duties. This time his art isn’t as impressive, although not bad it lacks any real dramatic set-pieces or outstanding panels, but the story is much better.  In the modern 2000AD this would be a Terror Tale rather than a Future Shock but back then that remained the sole banner for short stories; although that would soon change with the introduction of Ro-Jaws RoboTales (Prog 144). The simple visual joke of ‘being given a hand‘ plays out nicely and is tweaked that little bit by introducing the concept that a ship that was to supply them may now become a ship to supply them to the warship’s kitchens. Eight panels and 1.5 pages make this an excellent efficient early Terror Tale.

Shock’d?: Whether the ‘give us a hand’ prompt would have been picked up depends on how attentive the reader is; certainly the story on page one could have been the set-up for a longer different type of Shock but on turning the page the reader gets a half page of bagged hands floating towards him and the strip is done. And no less enjoyable for it.

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FS 50: AYE, VAMPIRE.

8 Oct

PROG: 97 – DEAR MUM

Script: John Richardson

Art: John Richardson

Letters: Peter Knight

Plot: A humanoid writes home to his mother after 5,000 years of ‘exile’ on a planet after having committed the first murder in a society that had discovered everlasting life. He recounts how he managed to make a primitive shelter, hunt wild animals for food and eventually build himself a large impregnable structure high on a hill. He tells her not to worry, his 20,000 year sentence will pass, meantime he has had a nap…

Shock: ..and is heading down to ‘the village‘ for a ‘bite to eat‘. Our mysterious correspondent is none other than Dracula.

Thoughts: John Richardson becomes the second person to fulfill both scripting and drawing duties (Kevin O’Neil, FS 11, Prog 35) in this rather abrupt odd tale of Dracula’s back-story. The third Shock to feature vampires (FS 9, Prog 34; FS 30, Prog 60) the story is played straight and with the vampire looking at the reader in with a menacing salivating contemplation. The strip has several problems – obviously the society who had discovered ‘eternal life‘ had not encountered stakes, sunlight or garlic bread and there is a strange panel showing a stone hut that Dracula had constructed, obviously a tomb-reference, which is made from slabs of stone far too large for a single person, or presumably vampire, to lift. However despite the disjuncted nature of the ending the art is effective and polished, again very much in the traditional boys comics mold, and the idea of Dracula writing to his alien mother has a certain charm. Some impact is undoubtedly lost by the reveal panel being merely a quarter page panel and very static; a large image of Dracula chomping down on the locals would have given the story some dramatic impact. The most striking aspect of the strip is that, despite the context of Dracula coming from a foreign planet, through a combination of art style and topic the strip doesn’t feel like a 2000AD story.

Shock’d?: The only shock Richardson intended was the fun final panel of the fanged Count eyeing up the readers and, despite the space limits of it being on a half-page, it is nicely done. From a story-telling point of view, with the exception of the tomb image, absolutely anything could have gone before that final panel.