Tag Archives: Humans are evil

RT 6: MYTH TAKES

7 Dec

PROG: 166 – YE FIRST ROBOT

Script: Gary Rice

Art: Brendan McCarthy

Letters: Tom Frame

Plot: In 1820 an unnamed man mourns the loss of his only child. Whilst brooding over how fate has robbed him of his wife, in labour, and their only child, he decides to create a replacement son from steel and steam. Eventually he emerges from his workshop with a large lumbering humanoid device he calls ‘Robert’, named after his son. Taking the machine to his friend Herr Wilhem he is pleased with its’ reception, even though the elderly gentleman mispronounces its name as ‘Robot’. However, on his return home he finds the local peasants take the machine’s coal fire engine and smokey emissions as a sign that it is the devil’s work. They begin to rally against the defenseless ‘Robert’…

Ending: The locals destroy ‘Robert’, leaving the inventor, once more, all alone. However the whole event has been overseen by two observers, one a dignified aristocrat, the other his man-servant. They ponder re-creating the ‘Robert’ experiment but with flesh and blood instead of steel and steam. As they leave the aristocrat is assured of success by the servant, after all he is Baron Frankenstein!

Thoughts: A very curious Robo-Tale, surrealistically introduced by Ro-Jaws in a Judge’s wig, is written in a most unusual style as a ‘lost journal’ with extensive textual exposition of the images contained beneath each passage. It looks very similar to the ‘illustrated prose’ technique that would be used by Ian Edginton’s Twas The Fight Before Christmas (Prog 2009), or even the word/picture juxtaposition in Alan Moore’s The English / Philondrutian Phrasebook (Prog 214), also illustrated by McCarthy. However by the middle of the second page the separation of text and image has broken down and word-balloons creep increasingly into the story. Adding to the unusual visual effect is the fact that none of the images have a panel boarder and the sides of the pages are made to look like the inside of a ring-binder journal. Why a ring-binder is being used for something seemingly written in 1820 is unclear. By Prog 166 McCarthy had contributed to several substantial stories in the Prog (ABC Warriors, Judge Dredd) but his art here isn’t terribly impressive, certainly a long way from the style that would firmly establish him as a reader favourite. The story itself suffers from having Ro-Jaws act as interlocutor as this limits the narrative’s ability to link the un-named protagonist and the observing Baron Frankenstein. Had not Ro-Jaws told the story it would have made more sense to have had either the Baron or the robot’s builder relate the tale and then explain their link to each other. Certainly it would have been cleverer to have had Frankenstein be a descendant or associate of ‘Robert’s’ creator than just ‘passing by’ as it would have allowed his voice to link into the tale earlier than simply as observing the final act. As a causal character thrown in on the last three panels his presence does strike as an after-thought in a story that was already clearly riffing on Mary Shelley’s classic yarn.  The story also loses points for managing to posit Baron Frankenstein being inspired some two years after his own tale had been published in 1818. Basic research from the writer could have set the story in 1810 without altering any key elements. Future Shocks had already re-grounded the Dracula myth (FS 50) so Frankenstein’s turn was always on the cards, sadly this wasn’t the greatest attempt at having fun with the well-trodden source material.

Thrill Power: Pretty minimal. The strange story-telling device makes for a plodding technique which is constantly interrupting the flow of the tale and neither the prose nor the art is compelling enough to compensate. It deserves credit for attempting to play with the form but with the story so obviously echoing  The Modern Prometheus and the tacked-on appearance of the Baron constituting the twist it is all quite uninteresting and dull. Easily the best thing about the tale is the unexplained appearance of Ro-Jaws in a Judge’s wig.

RT 5: THE BIG (OR SMALL) EZ1

4 Dec

PROG: 161 – DROIDS ARE DISPOSABLE

click to enlarge

Script: Gary Rice

Art: Brett Ewins

Letters: Tony Jacob

Plot: The spaceship Freya has crashed hundreds of miles from the nearest base and the robot EZ1 combs the wreckage to see if it is the only survivor. Finally it finds the badly injured Lieutenant Nash, the sole human left alive, and, picking up his broken body in its arms, EZ1  begins the long trek to get Nash to safety. Nash is disgusted at being aided by a robot, making clear that he hates machines like EZ1; but, as EZ1 fends off predators and fierce weather conditions to protect the Lieutenant, gradually he comes to respect his metallic guardian. WIth its power supplies nearly depleted, EZ1 finally arrives at the base. It’s circuits breakdown as it enters the safe-haven having successfully saved the life of Nash.

Ending: Lieutenant Nash comes to in the camp’s hospital and enquires into how EZ1 is doing after their arduous trek. After being told he was ‘put to good use‘ the Lieutenant looks down at his first meal and see’s EZ1’s serial number stamped on the plate. EZ1 has been scrapped because ‘droids are disposable‘. 

Thoughts: Gary Rice’s second Robo-Tale is a nicely executed story which returns to a theme of early Future Shocks – that humans are utter bastards – in a tale that echo’s much of the humanism Sci-Fi of the 1970s. The story of Nash and EZ1 bonding through survival is not so much traditional buddy movie material, as Nash is incapacitated throughout, as A Boy and His Dog or Silent Running. It’s a well executed tale with the antagonism to EZ1, despite his heroics, foreshadowed by Nash’s own initial reactions. The script throws in a fight with a  winged beast to keep the tension high as well as reinforce why Nash learns the lesson the people at the base then neglect. In terms of story the use of a robot talking to itself is a tad clunky but this expository device is thankfully curtailed by the discovery of Nash. Ewins’ art is more problematic than the script, there is a major issue with the relative scales of Nash and EZ1, sometimes they look 1:1, sometimes EZ1 seems twice the size of the human. There also seems a complete inconsistency in the inking, sometimes faces are over-inked and at other there is a very clean line deployed. EZ1’s face also seems some peculiar mix of malleable human and Hammerstein, an unfortunate case of neither fish nor fowl. Ewins does appear to have drawn a USB connector and slot some 20 years before their ubiquity which at least draws a smile. One very effective panel is of EZ1 clutching the limp Nash to its chest. Filled with powerful symbolism of the robot as guardian this panel centers the emotional lesson of the story and, whether it was the choice of the artist or in script, the decision to focus page two around this image makes a very strong impact right at the half-way point of the tale. As ever with Brett Ewins any criticism of his early art comes attached with the acknowledgement that he would go on to be an excellent artist for the Prog.

Thrill Power?: Sadly the art rather dates this otherwise nice if functional tale. It’s a solid script and one an aspiring art-droid should maybe have a bash at re-drawing for a trial submission to Tharg.